Student projects

Work built by CodeAugs students

Every project below was designed, built and presented by a student during a twelve-week term. Descriptions are theirs, lightly edited.

Python · Age 15

Trotro Fare Checker

A command-line fare estimator covering 40 Accra stops, built on a dataset the student collected at the station himself.

Robotics · Age 12

Classroom Water Monitor

A micro:bit and moisture sensor that alerts the class when the school garden needs watering.

Web · Age 16

Sankofa Reading Club

A responsive book-club website with a live search filter and a review form, deployed and maintained by the student.

Python · Age 17

Market Price Tracker

Weekly staple-food prices logged, averaged and charted, with a simple alert when a price jumps.

Game · Age 13

Ampe Arcade

A two-player rhythm game inspired by the playground game ampe, built in Godot with original sprites.

AI · Age 18

Leaf Health Classifier

An image classifier trained on 600 photographs of cassava leaves to flag possible disease.

Robotics · Age 14

Obstacle Rover

An ultrasonic obstacle-avoiding rover with a 3D-printed chassis and tuned turn logic.

Web · Age 12

Homework Planner

A browser planner using local storage so nothing is lost when the tab closes.

Game · Age 10

Spelling Bee Trainer

A Scratch word game with three difficulty levels and recorded voice prompts.

A CodeAugs student working on a capstone project
Capstone track

What a Prodigy capstone involves

Students aged 17-19 spend a full term on a single build: a written proposal, a fortnightly review with a senior mentor, a deployed product and a twenty-minute defence in front of a panel of two instructors and one external developer.

  • Proposal and scope agreed in week two
  • Version-controlled repository with meaningful commits
  • Documentation and a tested deployment
  • Panel defence and a written assessment they can show universities
See the Developer track

Your child's project could be next

Enrol this term and they present at demo day in week twelve.